Wednesday, January 1, 2014

Review of 2013

2013 went by in a flash. Not all years do that for me, but this one certainly did. Usually, that's an indication that memorable things didn't happen, or I fell too deep into a routine, or something of that nature; but I don't think it was necessarily anything that bad. It was all just laying the groundwork of things to come later.

A year is a very long time, and I always have trouble remembering things over such a length period. Fortunately, there's an archaeological record I can dig through: Facebook! It might not have everything, but I'm enough of an addict to get a pretty good picture, or at least ring some bells.

The first thing that stood out to me was the tail end of my photography project! 2012 was the year my photography really took off, and I did my 1 pic a day project. I guess it kinda culminated with one of my photos ending up in the CPCC student gallery. It was a testament to the power of a well implemented and executed new year's resolution. It seems they can do some good after all. I barely touched my camera this year, and it shows in the few pictures I have actually taken. I'd like to fix that, but it's not on my priority list.

Perhaps more notably, it's now been a full year since I quit teaching! After 5 years at CPCC, I really needed a change, and so I left. I don't really miss it. I liked being around the people everyday, coworkers and students, and giving presentations. I can still do that elsewhere too, I just need to learn how to present on less technical stuff, it has a remarkably limited audience. I don't know if it's changed much though, I'm still around all the same people, working with the same students, just in a different context. I guess I was hoping to be out of here by now.

First year at the GDC (and ECGC) as a volunteer as well! And here's to hoping it'll happen again. I met a lot of good people there, and I hope that going back again will help solidify, or truly establish those relationships. I also hope to get a real in-person glimpse into the indie community there, I never really saw it the way I have since witnessing it on Twitter.

I picked up a job working on Breach & Clear not too far into the year. It was a fun job, and it gave me some important insight about larger projects. I could write forever about the things I learned there, but that's for another time. I also left them towards the end of the year as well, and I'm happy about that too. I needed the time back to really focus on making other things a reality.

SIGGRAPH was also pretty great! First time in LA. It was a great reminder that volunteering at a conference is far more interesting than simply attending one. It was also a good reminder that I really want to talk at an event like SIGGRAPH or GDC. I'll make sure that's on my list for this year. More talks at conferences. But it was nice to dive back into some hardcore computer graphics again, re-exploring my roots.

In 2013, I also participated in at least 4 or 5 game jams? Those are keepers. The 10 Second Sextants, Sharkagachi, One Way Trip to Calida, Snipe Arena, and Mineshaft. This year, it's on my list to actually submit 'em, market them, and participate in the community instead of just watching.

And Twitter! I picked up tweeting, and I really wish I had done so sooner. It provides me with the community that I can't find here in Charlotte. Real game developers, doing game developer-ey things. I finally am starting to feel in the loop here. I need to keep creating stuff on there.

Ferr2D Terrain was a massive success, probably one that I've really undervalued thus far, but it truly is a big deal! It's a nice reminder that I really could live without a formal job, if I didn't have to support anything. I have so many ideas for it in the future, and a lot of other extension ideas that could also work quite well. I just need to find the time for all of 'em. An interesting note here, the core of Ferr2D Terrain only took a few days, while overall development for it took about a month. That's pretty darned fast!

But probably the most important thing from this year for me has been Simbryo. It really kicked into high gear in November. We now have 26 games out on both Windows 8 and Windows 8 Phone (52 total =D) which is completely and absurdly awesome! We've still got a ways to go on our Centurion project, but I think we should be able to make it, and when we do... it'll be amazing! Of course, that'll all be over just by the first half of the year, so I really have no idea what to expect for the second half. Hopefully a big project or two of our own =D

So, yeah, a lot of groundwork. I expect good things in 2014, much better things. And even though my 2013 resolution completely flopped, (1 'project' a month) I don't think I really needed it much. My resolution for this year though, is to write something at least once a week. I think that helps tie in to a lot of my community building, presentation, and creativity goals that I'd like to hit. It's also not that hard =D (read, very realistic). So, here's to a good 2014!

No comments:

Post a Comment